What's a better way to escape the reality world than to dive
into the virtual world which allow us to be someone we can't in the reality
world? A virtual world can fill in gaps that we cannot fill in real life. Since
it's based on computer simulated technologies, we can create who we want to be
and do what we want to do in a virtual world. This all can be done through the
use of avatars. Games like MMORPG and Grand Theft Auto allow the users to do
things that is almost impossible to do in real life. It allow us to express
ourselves in ways that only our imagination can imagine. If you can think of
it, the virtual world can do it. Similar to what it's mentioned by
Diane Mehta on "After Second Life, Can virtual Worlds Get a Reboot?”
But Minecraft is a virtual world. It's digital LEGOs if you will, but it's a
space for kids to exercise their imagination and to connect with others to also
want to build and create things. This agrees to what I mentioned earlier,
if you can think of it, the virtual world can do it. Another example written
by Stephanie Simon "Avatar II: The Hospital", which allows
nurses to act as if they are on duty and
performing emergency decisions to better prepare them for the real
situation.
There are pros and cons to everything, and this includes the
virtual reality world. Pros to this is that it allows one to tackle real life
situation before it happens which gives the user an insight of how to react and
the decision it makes to complete a mission successful. Another pro is that it
allows the user to express their feelings and actions that they held inside in which
is not allowed to be performed in the real world. The cons to the virtual
reality world is that it can lead to addiction. Someone can become so addicted
to the virtual world that they lose a sense of the real world along with the necessity
needed to interact with humans normally. This can be seen with kids who are
playing games constantly and never go outside, it tends to lead to isolation,
trouble finding friends, and may even lead to having hard time communicating
through human interactions.
Virtual worlds foster creativity in a way that it allows the
users to create anything they wish that is on their mind. As I’ve mentioned
many times previously, it allows the user to do things that they simply cannot
do in real life. One can show off their personalities in terms of avatar in the
virtual world, they can be as creative as they want in terms of decorating
their avatar. They can also speak in ways that they want, or test certain
personalities and see how others reacts in a virtual world. They can talk in a
way they never thought they would do when face to face with someone else. One
can simply do something and just disconnect from the virtual world as if
nothing has happen. To many users, virtual worlds allows second chances where
the real world does not.
Diane Mehta. “After Second Life, Can Virtual Worlds Get a Reboot?” Forbes. April 30, 2013. Web. June 20, 2016
Stephanie Simon. "Avatar II: The Hospital". The Wall Street Journal. April 13, 2010. Web. June 20, 2016.
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